I was responsible for all the character animation most of the rigging and some of the lighting. BREAKDOWN 1. Chopper: Character animation (for Study) Rigging – updated rig to work in new version of software Lighting – I was assisted by James Neale of CharacterMill.com 2.Little Snowflake Character animation for Super Simple Songs (Fuzz Animation) […]
Studio: Fuzz Studio Client: Sarah MacIntosh Responsibilities: Animation and Rigging Directed by Nathan Dillow Most of the character animation was done by me. Additional animation was done by Nathan Dillow. All the rigging was done by me.
Studio: Red Cartel Client: Bridgestone Responsibilities: Animation Directed by James Neale
Studio: Black Board Studios Client: Benjamin’s Brother Responsibilities: Rigging Directed by Too Short For Modeling. I rigged the deer.
This is the final version of one of my assignments from iAnimate.net Press play and it will loop. Responsibilities: Animation and lighting Rig: Kiopaa
On Saturday the 24th of August I gave my girlfriend a present. Software: Blender, Inkscape Printing: blurb.com Music: Elbow – Scattered Black and Whites (Asleep in the back) NB- We are now married.
I polished and rendered my pace shot from iAnimate, and then re-rendered it after doing the lighting course. Turn looping on and watch the endless disappointment. Rigged, animated and rendered in Blender.
Studio: Fuzz Studio Client: Sarah MacIntosh Responsibilities: Animation and Rigging Directed by Nathan Dillow Animation by Wayne Dixon, Nathan Dillow and Brian Raschko. (we each did about a third) All the rigging was done by me.
Studio: Black Board Studios Client: Ormat Technologies Responsibilities: Animation and Rigging Directed by Sagi Frenkel F and Noam Moaz. I animated a few shots in the office with the lemon tree. I rigged the lemon tree and created the facial rig on the main character.
Studio: Fuzz Studio Client: Super Simple Songs Responsibilities: Animation Directed by Nathan Dillow All of the character animation was done by me with the the exception of the female close up (by Nathan Dillow). Particles and snow chucks by Matt Ebb.
This was my final assignment at iAnimate. Big thanks to my instructor Ted Ty. Animated and rendered in Maya Composited in Blender.